3ds max Animation Diploma
         Diploma Description:

3ds max Animation Diploma

General Education Core Courses

Hours

Introduction to 3d Computer Graphics

4

Occupational Courses

Objects

32

Materials

12

Lights and Cameras

8

Professional Occupational Courses

Animation & Reactor Animation

20

Special Effects

8

Animation with Plug-ins

16

Character animation and crowed system

12

final animation project storyboard

16

Personal skills

Interviewing Techniques

4

How to write a CV

4

Total Hours

136

 

STUDENT COURSE SYLLABUS

 

Course Title:   3ds max Animation Diploma   

 

Course Duration: 128 Hours.

Session: 4 hours.

 

Course Description:

Understanding basic concepts of 3ds max and its important features; familiarity and dealing with Modeling & animation tools. Applying Materials, lights, special effects and plug-ins. Learning Rendering styles of 3d and 2d animation. Reactor animation techniques and different objects animation. Planning animation storyboard; creating, editing, and modifying of 3D animated objects according to planned storyboard. Creating different types of animated projects in media and short animation movies. Character animation; creating, and animating crowed system. Planning and applying final full animation project.

 

Course Goals:

1. Understand the basic concepts and functions of modeling and animation tools.

2. Understand the basic components of animation scenes in 3ds max (story board, Key   
     frames etc).

3. Learn basic and advanced materials.

4. Learn Lights and Cameras.

5. Learn animation through Reactor.

6. Learn animation through special effects and plug-ins (grow-Illustrate- Bones   
    pro..Etc).

7. Learn how to animate cars, planes, machines.. Etc.

8. Learn character animation and crowed system.

9. Learn how to write animation storyboard.

10. Gain hands-on experience with animation media projects production.

11. Gain hands-on experience with short 3ds movies making.

 

 

"Session: In this course one session equals 4 hours.

 

Course Outline:

 

Session* No.

Title/subtitle

Assignment

I

 Introduction to 3d Computer Graphics, and 3ds max:

 

 

- Introduction to 3ds max.

- 3ds max User interface.

- 3ds max dialog boxes and menus.

Learn how to start a new animation file.

3&2

Creating 2D & 3D Objects

 

 

- Create 2D shapes.

- Adding text.

- Modifying shapes parameters.

- Create objects using standard primitives.

- Create objects using extended primitives.

- 3ds max coordinate system.

- Use compound objects.

Practice on 2D shapes. Create different models of 3d objects. Building an exterior design containing a mosque and other objects using shapes.

5&4

Create Objects & Modeling Using Shapes

 

 

- Shapes.

- Create standard and complex shapes.

- Use modifiers with shapes.

- Unit definition and modification.

- Use and modify of Snaps, and grids.

- Objects selection.

- Create selection set.

-Starting the modeling stage in a small project.

-Creating a glass of water and a bottle on a table in a room.

7&6

Object Editing and Modifying Tools

 

 

- Modify object main data.

- Working with modifiers

- Working with transforms.

- Update modifiers stack.

- Editing meshes, patches and splines

- Using extrude, lathe and loft with objects.

-Create a new complex model using modifiers.

- Modeling a plate containing bananas and apples.

9&8

Editing sub-objects and shapes

 

 

- Define the sub-objects (face, edge, vertex).

- Editing at sub-object levels

- Methods of modifying sub-objects.

Modeling different objects and modifying them.

12,11,10

Materials:

 

 

- Material properties

- Basic material parameters.

- Material types.

- New material creation and assigning it to object.

- Create mapped and complex material.

- Unwrap UVW modifier.

- How use carton style material.

Create different objects like cans, bottles with specific materials.

14&13

Lights and Cameras:

 

 

- Define light types (in life and in 3ds max).

- Creating lights.

- Add environment effect to light.

- advanced light.

- Create Camera.

- Light and camera parameters and positions.

- Applications on assigning light and camera in projects.

16&15

Animation:

 

 

- Animation concept and storyboarding.

- Understand the process of animation.

- Creating basic Animation using Auto Key.

- Editing Time and Frame control.

- Using Animation with Motion control.

- Using Track View.

- Object, light, camera and material animation.

- Following paths.

- Motion controller

-Animating various objects in project.

-Save and modify keyframe in different files.

 

19 , 18 ,17

Reactor Animation:

 

 

- Understand Reactor tool Bar and its basic functions.

- Learn to create Rigid body collection..

- Learn to create Soft Body Collection.

- Learn to create toy car.

- Completing reactor tools.

- Reactor various Applications.

- Planning a short storyboard based on reactor animation.

- Applying the reactor storyboard project.

- Animating various objects according to reactor system.

- Suggesting creative ideas of animating objects with reactor

 

20,21

Special Effects:

 

 

- Rendering types.

- Noise position controller

- List position controller

- Create and bind space wraps.

- Create Particle Systems.

- Environmental effects.

- Introducing sound with animation

- Reviewing and learning how plan a animation Project.

- Explosion tutorial, Fog tutorial.

- Adding special effect to the project.

 

24,25,23,22

Animation with Plug-ins:

 

 

- Introduction to plug-ins and its use in max.

- Plug-ins kinds and what can they do in 3ds max.

- How to set up max plug-ins.

- Working with famous plug-ins like: Illustrate-Phoenix-Dreamscape-RealFlow -Bonespro..Etc.

Lab-Practice on plug-ins Applications.

26,27,28

character animation and crowed system:

 

 

- Create and modify 3ds max biped.

- Understand the basic tools and functions of character         studio.

- Posing a Biped.

-Using Motion Flow mode.

- Previewing a biped animation.

- Moving a biped by creating footsteps.

- Using Physique to Add Skin to a Biped.

- Learn how animate different animals.

- How to work with bip files and modify them.

- Free form animation

- Refine character animation by keyframing its parts.

- Understand crowed system and how to make use of it.

-Practice on how to pose a biped with different models(man, woman. carton characters, animals, bugs.. Etc)

- Create crowed system for a small project.

31 ,29,30

-Writing a final animation project storyboard.

 

 

- Understand how to plan and create amazing storyboard.

- Storyboard Examples.

- Executing the final animation project.

-Practice on Story board Writing.

32

- Presenting the final projects:

 

 

- Evaluating the final projects.

  - Discussing the powerful points and the weak ones in students projects. 

 

 

Assessment of Students:

Frequency*: Two assessments and a final exam as follows:

The first assessment is scheduled for session 10.

The second assessment is scheduled for session 20.

The final exam is scheduled for session 29.

 

Type: Practical and/or written

 

The final grade will be the total of the following:

 

                                                          Points

Assessment I                                 20

Assessment 2                                20

Class participation                        10

Final Exam and/or Project            50

 

Final grade:                                  100